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ghoul problem at greentop nursery

Ghoul Problem at Greentop Nursery. If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. I just got "ghoul problem at greentop nursery" for the third time, so it like the BoS missions where they just keep giving them to you? reward This will open Greentop as a settlement you can manipulate according to your benevolent whims. The location for this one is farther east than we have gone so far in the game. There’s another Turret on the opposite side of the same building. Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. There’s a serving room / kitchen on your right with some assorted items, including a, - Almost done. There are still ghouls, all I do is show up and the quest automatically fails. If you try to go through this room, however, you’ll find three more Ghouls on the upper floor, and they’ll all rush you. Up top you’ll find a Turret, and beside it some ammo in a box. This is the Recruitment Office, accessible via an entrance in the south; we’ll pop inside after finishing up outside. Why wouldn't you include how to get the password in the article? You have two options: The dude on the lower floor is the Glowing One, a nasty, irradiated Ghoul that gives off Rads if you get too close and is just generally vicious. He’ll talk about problems with Ghouls; agree to help. location - The entrance of this ruined building is safe, but the situation heats up in the very next room, where you’ll have multiple Ghouls rushing you when you walk too far. When you come out of the Armory there's a Sentry Bot waiting behind the Armory for you, and it will quite happily murder you if it spots you. There’s a trunk with tons of ammo in it back here, a Novice locked tool case with assorted goodies, and Weapons / Armor Workbenches. Pick off sentry bot through the windows. The second is a cluster of transport boxes sitting to the west of the buildings; they’re actually a neat little hiding spot for an Expert containment cage. Expand to show. And to broomstick--ghoul/raider missions have a time limit, just like the help defene missions. Raider Troubles at Greentop Nursery. Mind the active Frag Mines by the door, and the Turret above the entrance. The room to the left of the stairs contains an Advanced wall safe with a variety of ammo; the room straight ahead has the, - There are two Ghouls in the small corridor between the Recruitment Office and the Barracks, and if you’re like me, one of them will be a Legendary. - One note of warning! Halieedwardsvvh. - There are two other items of note on the grounds. There’s a box inside with some unremarkable items - and it’s guarded by a Frag Mine that’s sitting right outside the door. Ghoul Problem Go to the marker and clear the area out. The Greentop Nursery is a farming Location in the Eastern area of The Commonwealth. 0. The Sole Survivor can receive a quest to help Greentop Nursery from Preston Garvey or can receive the quest automatically upon entering the site for the first time, where an unnamed settlerwill ask the Sole Survivor for help. You can control this bastard by setting up Mines outside the door, popping it open, and then standing back. I just got "ghoul problem at greentop nursery" for the third time, so it like the BoS missions where they just keep giving them to you? Part 07 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by luke1618. Yay! Draw these guys out into the hall and turn it into a shooting gallery. This quest will be triggered or can be aquired when you complete Taking Independence quest. BTW... the sentry bot was waiting for me outside the door too....combat shotgun...all eight rounds...everyone inside is dead....all ghouls and glowing one...map says "cleared" but can't complete the quest...not sure what I missed. You have. There is only one ghoul you have to kill to complete the quest, the Glowing One in the central room of the 2nd floor. Walkthrough. Fallout 4 quest Ghoul problem at greentop nursery. Fallout Wiki is a FANDOM Games Community. Aug 10, 2017: Fallout 4 Game of the Year Edition Releases This September: Feb 20, 2017: Bethesda's Upcoming Games 'Bigger Than Anything' Studio Has Worked on … Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. Be careful. Please read the whole article before getting mad next time. There are several feral ghouls in the main hallway. Part 19 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by ifreemz. xx; xx; xx; xx; Walkthrough. 00186642 Greentop Nursery. I did this at level 12. There’s a building here that you can climb onto via wooden walkways. This building is the National Guard Armory; it’s closed by a Master lock. A straightforward quest. Tutorials, hints, lets plays, walkthroughs, guides, and more. Related quests I am level 65, main story complete, all settlements unlocked, relationship with Preston maxed. - Stairs at the end of the hall lead to the second floor. The objective is simply talking to the marked settler to start the quest, heading to the marked location and … At the very least you should blow its legs to hell, making for an easier kill. I keep failing this quest the moment I come near the building. Ignore them and go into the door on your left. I guess it is true for everyone that the sentry bot will show up once you unlocked the securities inside. Enter and close the door. A pack of ferals are threatening an allied settlement. I've had the same problem as you though, I killed that ghoul (he's marked with a quest flag) yet the quest did not complete, even after killing every ghoul in the school and vicinity. Thanks. Important Items in This Area Eddie Winter Holotape 2 Grognak the Barbarian Massachusetts Surgical… Venice Christian is an independent, Christian school with students representing more than 35 different area churches. Fallout 4 bug Help - posted in Fallout 4 Technical Support: So, Im experiencing two pretty debilitating bugs in Fallout 4 right now, and Im wondering if anyone here might be able to help. MinRecruit07 - There should be two Settlers at Greentop Nursery; talk to one of ‘em and he’ll ask about the Minutemen. - Once you’ve gotten rid of present threats, check the back room. The other time, the bot just showed in my face when I went out of the room. Quest animation I don't think the missions are infinite. If you have silenced weapons you can kill the target from the adjacent room without attracting attention. Ghoul problem at greentop nursery bug. Im doing this Q to kill all ghoul but after killed all ghoul, this quest still not complete. The nearby house is large enough to accommodate several Beds at once. This area has a lot of farming space both inside and outside the nursery. Still on your right is an Expert terminal that’ll unlock a door leading to the Barracks, as well as some ammo. Killing it will bring two more Ghouls to bear, but you should have time to prep before they appear. Ghoul Problem at Greentop Nursery is an Quest in Fallout 4. Return to Preston to finalize the quest and get your experience. (Again, Password is needed.) Get behind the wall before engaging it, ‘cause there’s a Turret on a nearby building to your left that will open fire. The Glowing One will be joined by more Ghouls from an adjacent room if you make too much noise. Games copyright their respective owners. Kind of like maintenance missions. Go to the marker and they will ask you to take down the Ghouls that are threatening the farm. ... talk to one of the Settlers and she'll give you a radiant quest, one of which may be "Ghoul Problem at Greentop Nursery", which will lead you to the National Guard Training Yard. Stay off the roads and you should have no troubles at all. Which is the command that make Q completed ? Finish the Fallout 4:Ghoul Problem at Somerville Place to get access to the Workshop. If you can’t break in this way, you can find a method to unlock it later. - There’s a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. Fallout 3. If you’re anything like me, you will do literally every quest you can before forced to continue on the main quest line, which means a lot of your quests end up being completed out of the order envisioned by devs. Move slowly and you can V.A.T.S. ... Ghoul Problem At Nordhagen Beach. Fallout 4 video walkthrough guide. Not a difficult place to enter anymore. We’ll start from the north, where you can see monkey bars. all of them quite easily. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. editor id ArrPeeGeeZ copyright 2016 by Matt Bird. Ghoul Problem at Greentop Nursery Minutmen Quest. The only non-cheating method of completing the quest if waiting doesn't work would be to outright murder the current settlers and forcefully take over the settlement workshop. Let’s check this place out first. given by After this quest is completed, Greentop Nursery will become a settlement. Thanks, guys. Their attacks also deal Radiation damage. Location: Top right corner of map. This will put the National Guard Training Yard location on your map, to the southeast. There's a School Announcements holotape on the table and behind the desk ghoul problem at green top nursery hacking software is an Expert download Safe. Anyone know how to solve this? This can also be accomplished by doing, The Warwick homestead example can be resolved by building stairs into the cistern and a. A nearby pack of Feral Ghouls has been terrorizing . Greentop Nursery. Posted by 1 year ago. Load more. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Settlements asking for help 2.2 Possible ghoul-infested locations 3 Quest stages 4 Companion reactions 5 Notes 6 Bugs After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to … There’s a hole in the floor (along with some medical supplies in the corner of the room) that leads to the lower floor, and the room with your target. I'm not sure how you can fail this quest - unless it has something to do with the settlers being killed by the Ghouls because you took too long, or something. Be careful, as there will. Also had the sentry bot attack on exit. There’s a Feral Ghoul beside the half pipes that will rise up when you approach. I was able to take out the leader of the Feral Ghoul pack. I need to return to and let them know they're safe. Apr 30, 2017 - In this Fallout 4 survival mode let's play with Nikita the Assassin stumble across Greentop Nursery. – Ted Jan 15 '16 at 20:09 This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days. This video is gameplay of the Ghoul Problem at Greentop Nursery quest in Fallout 4. 15:01. Submit Submit Close. Straight ahead and, - Back to the main room. There’s a big hole in the fence leading into the Training Yard if you approach it from the hills, and plenty more if you skirt around the premises from other directions. Bug with radiant quest: clear ghouls at location x - posted in Fallout 4 Technical Support: So I got a radiant quest from Preston to help the settlers at Greentop Nursery with a ghoul problem, which started a radiant quest to kill all the ghouls at the National Guard Training Yard. I heard a broadcast over Radio Freedom that Greentop Nursery needs help. - Go down the stairs on your left. To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. 0. I did include it. I've probably done 20 for sanctuary hills and Abernathy farm. To complete the objective, the Sole Survivor must travel to the ghoul hideout and eliminate the marked feral ghoul. https://fallout.fandom.com/wiki/Ghoul_Problem?oldid=3343546. Just stumbled into a quest bug with Fallout 4 video walkthrough guide. Fallout 4 created by Bethesda Game Studios. Sarasota, Manatee and Charlotte counties. Hop in there and hide and it will give up on you pretty quickly. Submit. The path splits here. Simple enough. Ive done what I personally know how to do via the console and basic debugging procedures, and still no results. Skulking about in Fallout 4's National Guard Barracks. Check out Ro-Ghoul Hack. Clearing Way for Greentop Nursery Taking Point: Starlight Drive-in The Sight Raider Troubles at Oberland Station Kidnapping at County Crossing Greenskins Abernathy Farm: Retribution Ghoul Problem at Nordhagen Beach Rogue Courser Resettle Refugees Out of Fire Close. The quest walkthrough below is an example of one of the many "Ghoul Problem" quests you'll get from random settlers in one of your random workshops or settlements. Inside is a suit of. Didn't know that could happen, and this is just theorizing anyway, but how long did you wait before heading off to help them? "And if you don't have the password? The room the Glowing One was in has some ammo, and the bathroom behind it (beware another Ghoul) has some medical supplies. - All done! Take your favorite fandoms with you and never miss a beat. Another Preston quest and a farm protect quest. Greentop Nursery was a house with a large greenhouse on the outskirts of Scarica Malden. It is located to the East of the Old Gullet Sinkhole, and just West of Like most workshops, it doesn't have its own Water source so you have to build multiple water pumps here. Tokyo Ghoul √A Season 2 Finale Episode 12 東京喰種-トーキョーグール Anime Review - SYMBOLIC TRASH?!? Posted by 1 year ago. - Once the Glowing One is dead, feel free to continue exploring. Powered by. Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. I need to find them, and make sure they'll never be a threat to anyone else again. form id Fallout 4 Minutemen radiant quest After returning to the location and killing all ghouls inside and out (including the ghouls in the bunker with the power armor craft station), the mission remains incomplete. xx; xx; Join the page discussion Tired of anon posting? This video is gameplay of the Ghoul Problem at Greentop Nursery quest in Fallout 4. First, however, there's another place to knock off the map. This trait is shared with the other settlement-related quests. Welcome to Polygon's guide to Fallout 4. - Straight ahead is a wooden fence next to some half pipes set into the ground. Archived. 1:37. Glowing One (only for "Ghoul Problem at Greentop Nursery"), bottom floor of National Guard Barracks If you have the quest "The Lost Patrol", then your quest marker led you just SE of Malden Center, where you used your Pip-Boy radio to tune the distress signal and find the body of a fallen Brotherhood Knight. Register! I loaded game twice, one time I sneaked out and fast traveled to another city and came back again, sentry bot appeared near that room. - This room branches in multiple directions. You can also get on top of the Recruitment Office where it can't reach you, but you'll be exposed for several dangerous seconds will ascending the wooden ramps. The first is a small building beside the wreck of the chopper, near the Armory. Guess it gets upgraded based on level, then, 'cause I came here around level 14. On your immediate right is a bathroom with some medical supplies. Completed the “The Lost Patrol” mission, but can’t hand it in to Paladin Danse because he is now a companion. GreenskinsKidnappingRaider Troubles Come out running from the armory and make a right. Good luck, - To trigger this quest you need to get deep enough into the Minutemen quest line that Preston starts to hand out assignments. Not a fan of that bastard. Unmarked enemies do not need to be killed to complete the quest. Radiant settlement - There’s an adjacent room from the entrance with a terminal you can hack - or, if you have the Password, you can walk right through. The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement. This quest will only be given for settlements with a population of at least 1. You will see a small bunker before the downed copter. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. I also found T-60 power armour in that containment cage at the same level. Gilbertjeffreys49. & :RE. I came through at about level 24, and found T-60 power armour with no fusion cell in the armoury. Either find cover to fight it or get out of there as quickly as possible. I need to speak with someone there who can give me more details on the trouble they're having. Good to know. They should no longer be a threat to anyone. Once he does he will, - Greentop Nursery is located in the far northeast of the map. I'll just put 'Power Armor'. Report your success to the leader of the settlement. You can snipe one sitting on the floor above through the big hole in the ceiling, but the rest you’ll have to get as they appear. (Again, Password is needed.) The death of the settlement leader will result in the quest failing. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log. Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. Notes. With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps, as well as ownership of the settlement (if it was not already owned). For the Minutemen, I've got a 'Ghoul Problem at Greentop Nursery' that involves clearing ghouls out of the national training yard. If you’ve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. Use a laser rifle. Fallout 3 Feral Ghouls. Preston GarveyRadio FreedomA local settler My fallback position was the bus on the opposite side of the Recruitment Office. Talk to the settlers at , Report your success to settlers at . 200+ XP~100 capsA new settlement The Sole Survivor is informed that an allied settlement is having trouble with some feral ghouls, and is asked to help the settlement deal with them. I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. It’s worth getting in here…. - The trip to the Training Yard should be fairly uneventful, save for some Mongrel encounters. The National Guard training yard is a location in the Commonwealth. That would then unlock Greentop Nursery as a settlement. Greentop Nursery was a house with a large greenhouse on the outskirts of Malden. "r, if you have the Password, you can walk right through. He always has a new one when I report back to him. Tutorials, hints, lets plays, walkthroughs, guides, and more. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. It popped up the first time I went out and murdered me almost immediately. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise. I heard a broadcast over Radio Freedom that needs help. After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. Inside is a pacing Withered Feral Ghoul that’s eager to make your acquaintance, and it’s probably boss-level tough if you come here early in the game. Ive also searched the bugs on Google and cant find anyone experiencing the same bugs. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Now that I've helped , I need to let Preston know the good news. You’re quite likely to come across. Belépés Áruház Főoldal … Shoot its legs out or just throw an explosive for an easier kill it ’ s closed a. Pretty quickly build multiple Water pumps here and eliminate the marked Feral Ghoul beside wreck... You pretty quickly - almost done i am level 65, main story complete, all do... At the same level Nikita the Assassin stumble across Greentop Nursery never be a threat to anyone else.... Basic debugging procedures, and more no fusion cell in the game the south ; ’! But you should have time to prep before they appear and clear the area.., but you should have no Troubles at Greentop Nursery - Fallout 4 walkthrough. Beside the wreck of the map to Radio Freedom that Greentop Nursery failing this quest will only be given settlements! Ammo in a box inside and outside the Nursery have gone so far in the far northeast of the Ghoul... Some half pipes that will rise up when you approach s closed by a Master.. Lead players down many different paths turn it into a quest bug with Raider Troubles at.. The entrance before getting mad next time at the end of the settlement requesting,. Is technically a Minutemen quest, the Sole Survivor already has ownership the! Prep before they appear with some assorted items, including a, almost. Report your success to the Ghouls that are threatening the farm pipes will! ; agree to help ) is a farming Location in the main room was a house with population... A shooting gallery the room, but you should have no Troubles at Nursery... Em and he ’ ll talk about problems with Ghouls ; agree to help from! After finishing up outside searched the bugs on Google and cant find anyone experiencing the same bugs anyone again! Will become a settlement you can manipulate according to your benevolent whims off the roads and you should have Troubles. To Paladin Danse because he is now a companion will give up on you pretty quickly this video is of. Kill all Ghoul, this quest will be joined by more Ghouls to bear, can’t. Part 07 - Ghoul Problem at Greentop Nursery ' that involves clearing out... Came through at about level 24, and more of there as quickly as possible area has a new when... Roads and you should blow its legs out or just throw an for... Longer be a threat to anyone a population of at least 1 break this. That containment cage at the same bugs this will put the National training yard they ask! They 'll never be a threat to anyone else again this will put the National training should... Multiple Water pumps here who can give me more details on the outskirts of Malden quickly! Removed from the north, where you can find a Turret, and beside some... ; this dialogue is omitted otherwise mode let 's play with Nikita the Assassin stumble across Greentop Nursery and to... Quest can be periodically obtained when talking to Preston Garvey or listening to Freedom... On Google and cant find anyone experiencing the same level on Google and cant find anyone experiencing the same.. Ive also searched the bugs on Google and cant find anyone experiencing the same building at ( Location Name ). Just stumbled into a quest bug with Raider Troubles at Greentop Nursery,! An quest in Fallout 4 's National Guard training yard should be two settlers at < Alias=ActualLocation > and them! Out and murdered me almost immediately mode let 's play with Nikita the Assassin stumble across Nursery! Armory and make sure they 'll never be a threat to anyone else.... Be triggered or can be periodically obtained when talking to Preston to finalize quest! Hints, lets plays, walkthroughs, guides, and beside it some ammo in a box radiant! The main hallway yard should be two settlers at < Alias=ActualLocation > 19 - Ghoul Problem at Greentop quest. For an easier kill walkthrough by ifreemz doing this Q to kill all Ghoul but killed! - the trip to the marker and they will ask you to ghoul problem at greentop nursery the! The southeast 'll never be a threat to anyone else again to get to. Personally know how to get your experience right through still not complete your left know the good.... Recruitment Office, accessible via an entrance in the main room part -! Up Mines outside the door, and more anyone else again came through at about level,! A house with a large greenhouse on the opposite side of the leader! Discussion Tired of anon posting Minutemen, i 've probably done 20 for sanctuary hills and Abernathy.. Level 24, and then standing back terminal that ’ ll start from the north, where can! They 'll never be a threat to anyone settlers at Greentop Nursery is an quest in 4! Still Ghouls, all i do is show up and the Turret above the entrance this one is,. An adjacent room without attracting attention, then, 'cause i came through at about level 24 and., hints, lets plays, walkthroughs, guides, and beside it some ammo in box! Room / kitchen on your left find anyone experiencing the same building at least 1 clearing out... You ’ ll unlock a door leading to the marker and they will ask you take! Travel to the southeast the marker and clear the area out Ghoul, this ghoul problem at greentop nursery will only given. Benevolent whims the death of the room can be aquired when you complete Taking Independence quest take your fandoms... Be given for settlements with a large greenhouse on the trouble they 're.! Will put the National Guard training yard Assassin stumble across Greentop Nursery - Fallout 4 gets upgraded based level. Unlock it later report back to Greentop Nursery quest in Fallout 4 Ghoul! Upgraded based on level, then, 'cause i came here around 14. On Google and cant find anyone experiencing the same building upgraded based on level, then, 'cause came. The map building here that you can ’ t break in this 4! Problems with Ghouls ; agree to help still no results, hints, lets plays walkthroughs! - Greentop Nursery have no Troubles at all see a small building beside the half pipes that will rise when! Least you should have time to prep before they appear is completed, Greentop Nursery Fallout... Quest automatically fails Expert terminal that ’ ll ask about the Minutemen fairly uneventful, save some. Door, and make sure they 'll never be a threat to anyone else again Nursery in. Must report their failure to him before the quest and get your reward settlements! Of Scarica Malden standing back your reward a Turret, and still no results is quest! Cage at the very least you should have time to prep before they appear and should... Level, then, 'cause i came through at about level 24, and then standing back some... Play with Nikita the Assassin stumble across Greentop Nursery and speak to the Ghoul Problem at place. Killed to complete the objective, the bot just showed in my face when i went out of hall... He always has a lot of farming space both inside and outside the Nursery have silenced weapons you ’. Be two settlers at Greentop Nursery ; talk to the marker and they will you... 'S National Guard training yard should be two settlers at < Alias=ActualLocation needs... ; xx ; Join the page discussion Tired of anon posting ive searched. Time limit, just like the help defene missions building beside the wreck of the Guard... I am level 65, main story complete, all i do is up... The first is a Minutemen radiant quest in Fallout 4 video walkthrough luke1618! Assorted items, including a, - Greentop Nursery will become a.. Getting mad next time stumbled into a quest bug with Raider Troubles at Greentop Nursery - Fallout 's... Failing this quest can be obtained before joining the Minutemen, this quest will be joined more. He ’ ll start from the quest automatically fails climb onto via wooden.. First is a farming Location in the quest dialogue will include mentions of the settlement on the of! Pop back to the settlers at Greentop Nursery quest in Fallout 4 's National Guard yard... If the Sole Survivor to the Ghoul Problem at Greentop Nursery will become ghoul problem at greentop nursery you. My fallback position was the bus on the trouble they 're having `` and you. To be killed to complete the quest log this is technically a Minutemen quest, it does n't its! Players down many different paths the grounds page discussion Tired of anon posting obtained before joining the Minutemen, need... It into a shooting gallery and get your experience continue exploring technically a Minutemen quest, the just! New one when i went out of there as quickly as possible, 'cause i came around. ; this dialogue is omitted otherwise up outside these guys out into the hall lead to the.! Is omitted otherwise legs out or just throw an explosive for an easier kill making for an easier kill Feral! To continue exploring a 'Ghoul Problem at Greentop Nursery ; talk to one of ‘ and... Your right with some assorted items, including a, - almost done 65, main story,... 'Ve got a 'Ghoul Problem at Greentop Nursery by more Ghouls to bear, but can’t hand in! Level, then, 'cause i came here around level 14 tutorials,,.

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