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The Strength boost is useful for clerics who are melee-range, since they can more easily use medium armor, or heavy if you invest a feat later on.Halfling (Ghostwise)As a long-ranged build, the Halfling can be a pretty good cleric, with their big boost in Dexterity. You regain all expended uses when you finish a long rest. However… don’t use Flame Strike unless the enemy is weak to radiant; Fireball does much more damage with 5th level spell slots, and synergizes with fire abilities better. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. Consider taking the Elemental Adept feat for Fire damage. You’ll use these two spells quite a bit, but they do scale well over time. Gods are 95% pure fluff in 5e anyway, the domain is the only thing that has a mechanical effect. This Volo’s Guide race gets a massive Wisdom boost, the ability to turn invisible to avoid attacks. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Burning Hands, Fireball, Wall of Fire, and Flame Strike are all incredible Area of Effect abilities. All in all, I highly suggest this archetype if you’re looking for a quite potent blaster… With Cure Wounds.Want to see your other Cleric options or how to optimize your character in general? For Information, Light Clerics get Faerie Fire, Daylight, Guardian of Faith, and Scrying. [1], In addition, Light domain clerics gained access to the channel divinity power known as radiance of the dawn.[1]. Unfortunately, Sacred Flame doesn’t work with Elemental Adept (Fire), since it’s Radiance damage. All Clerics get benefits from Wisdom, obviously. D&D Beyond A reactionary disadvantage to attack rolls is useful, but at level 1, this ability is quite limited. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Light Domain, Rime of the Frostmaiden Spells | Reviewing the Magic of Icewind Dale, Magnify Gravity Wildemount Spell Guide | Magnify Gravity 5E. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Movement speed does raise an issue, but as long as you’re within 30 ft range of your allies, you’ll be fine. Grave Cleric [XGtE]: For the cleric who wants to sling spells as a priority. And if you get some allies that feel like dealing Radiant or Fire damage, you can make this into a really effective damage booster. Take your favorite fandoms with you and never miss a beat. Your own personal strength doesn’t increase, which is a shame. Blue: Fantastic options, often essential to the function of your character. These are all good spells, but situational. I would highly, HIGHLY suggest choosing races that gain Wisdom, since it helps the Blasting role by quite a lot. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. Using this ability to protect a Wizard or Sorcerer from getting trucked is a much better use of your ability.Also, this means that your enemies can no longer escape it by targeting others. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. A creature that has total cover from you is not affected. 1. […], There are many powerful spells the Explorer’s Guide to Wildemount. There are a few domains that are blaster roles, and this one stands as one of the better options. One of our favorites is Magnify Gravity. The area of effect aspect is good, since you don’t need to distance yourself from your allies. Learn about it with our Magnify Gravity 5E Guide […], Casting spells without using your action is a special treat! Certainly not a major reason to take this subclass. There isn’t really a bad race for this class, as long as you’re willing to invest heavily in Wisdom. It also has limited uses. The Channel Divinity option for the Light Domain is somewhat weak, but useful in its own way. The visibility increase is fantastic, putting the Light cantrip to shame… Though this will make you one bright target, so be careful if you’re squishy.The offensive ability of giving your enemies disadvantage against blasting spells is insane. What a subclass! SUGGESTED DOMAINS SYMBOL; Odin, god of knowledge and war: NG: Knowledge, War: Watching blue eye: Aegir, god of the sea and storms: NE: Tempest: Rough ocean waves: Balder, god of beauty and poetry: NG: Life, Light: Gem-encrusted silver chalice: Forseti, god of justice and law: N: Light: Head of a bearded man: Frey, god of fertility and the sun: NG: Life, Light: Ice-blue greatsword Replacement Power: The following granted power replaces the sun’s blessing power of the Sun domain. Even without a friendly blaster, you get so many benefits from this. Forgotten Realms Wiki is a FANDOM Games Community. This could extend her influence into both life and light domains. Nice! The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The cantrips have some good variety, though the lack of actual Fire cantrips feels bad. This ability does get quite a bit better with later abilities. All good traits for a cleric that doesn’t naturally have Heavy Armor. A creature that has total cover from you is not affected.Let’s start with the bad parts, since there’s more good than bad. Nice!Best Race Options for Light ClericsAll Clerics get benefits from Wisdom, obviously. Burning Hands, Fireball, Wall of Fire, and Flame Strike are all incredible Area of Effect abilities. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Giving them an extra chance to dodge means you’ll have more spell slots to cast Scorching Ray or Fireball instead of having to heal. You can take more damage cantrips for ranged damage, and maybe some minor buffs like Guidance. It is somewhat countered by magical darkness, but your Channel Divinity counters that. But does this make them strong, or is it just a trick of the light? The Strength boost is useful for clerics who are melee-range, since they can more easily use medium armor, or heavy if you invest a feat later on. Burning Hands keeps the early game locked down. This particular Character Craftroom is a live-fire exercise of sorts, as I will actually be playing Brother Umbra in an upcoming mini-campaign showing how one of the main roster returned to the party after an unfortunate incident involving a Sun Sword and Vampirism. Fandom Apps Take your favorite fandoms with you and never miss a beat. Using this ability to protect a Wizard or Sorcerer from getting trucked is a much better use of your ability. Darkvision just isn’t as good for them, and thus a lot of races with Darkvision will likely be weaker than races that don’t have it. Certainly not a major reason to take this subclass.However, the ability to banish magical darkness is good. An attacker that can’t be blinded is immune to this feature. Burning Hands keeps the early game locked down. Boss Fights are pretty likely to land hits against the frontlines. Commentdocument.getElementById("comment").setAttribute( "id", "a18657dbad3f17bdba1a92d7dc969ddc" );document.getElementById("d260100525").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. If our Light Cleric 5E Guide tells us anything, this domain is a good time. Dungeons & Dragons 5th edition. You increase the damage of this by 1 every level. It’s a good idea to take all three of them to have your options covered. The Firbolg is chosen not just because of the Wisdom boost, though that is a major factor. Pocket light!”Channel Divinity: Radiance of the DawnThe Channel Divinity option for the Light Domain is somewhat weak, but useful in its own way.Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Light_domain?oldid=516116, Pages using DynamicPageList parser function. Also at 1st level, you can interpose divine light between yourself and an attacking enemy. Pocket light!”. But because Clerics are relatively durable, it’s more of an emergency button. Considering how passive Cleric spells are in general, the blasting options that the domain provides are insane. Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes. Gods often have control over multiple domains. Or, you can use it to deflect the attack of a strong spell in later levels, like Disintegrate, from ruining you. race gets a massive Wisdom boost, the ability to turn invisible to avoid attacks. By now, you can usually get your Wisdom modifier to +3-5, so this is a pretty significant burst to cantrip damage. And while the damage isn’t great, dealing that damage in a 30 ft area of effect is still fine. Ehlonna is known to the elves as "Ehlenestra." […]. You’ll be able to catch Disintegrates aimed at others just as easily as yourself, and possibly save lives. The former was the scepter of the eternal sun, which doubled as his melee-weapon. Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. Sacred Flame has better utility, ignoring cover, and Toll the Dead deals a little more damage. Learn about your options with our Bonus Action Spells 5E Guide. Most domains have unique abilities at these levels, and this simply buffs an ability you had earlier. February 29, 2020 Jason Toro Gaming, Table Top 0. Nice! You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Mail us : nicholasj_95@yahoo.com Bonus Action Spells 5E | What Can You Do, What Are The Good Ones? Pair yourself with a blasting Wizard or Sorcerer and watch your enemies flounder Dexterity Saves all over. At the cost of one action per 10 rounds, you can reduce resistance to your blasting spells in a 60 ft aura. A review of the Light Domain cleric for D&D 5e. Let’s find out in our Light Cleric 5E Guide! Tasha’s Cauldron of Everything introduced the Twilight domain for Clerics. I would also avoid races that naturally have Darkvision. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… , lets the Melee Light Cleric deal good Area of Effect damage with a cantrip. For example, Sune is the goddess of both love and beauty. 4. The Light Cleric gets six spells that deal fire damage. One of the main problems of Warding Flare was that it targets you, a d8 Hit Dice cleric with okay armor (in most cases). The Twilight Domain touches upon the point in the day at which light transitions to darkness. Light Domain Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. It only hits enemies, just like your Channel Divinity ability. You have a lot of good area of effect options that this heavily benefits. As an additional option included in the Player’s Handbook, the Light Domain is one of the stronger domain choices for damage-dealing clerics. The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations … That’s okay, but nothing fantastic. Certainly, it has more power than it appears, even if it is still quite minor.Warding FlareTime to protect yourself a bit!Also at 1st level, you can interpose divine light between yourself and an attacking enemy. Consider using a race that can’t see in the dark when you take this Domain to make use of this cantrip that you’re forced to take. The Light Domain is a natural caster, so you don’t need to worry about the Heavy quality on some weapons. It’s far from useless, since you get to use a utility cantrip without too much hassle. The Morninglord believed that his efforts went so wrong because of the interference of agents of Shar, and secretly began working on a second … And then when it’s banished, they get disadvantage against the radiant damage. The Ghostwise subrace gets some Wisdom, and some neat utility with Telepathy, allowing you to make quiet plans with allies. Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance). Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Make sure you’re in range of your allies as much as possible, and use your pocket light with care..Potent SpellcastingAnd how does the Light Domain gain extra damage?Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.This solidifies the Light Cleric’s role as a ranged caster. It’s far from useless, since you get to use a utility cantrip without too much hassle. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Fireball is one of the most impactful spells in the game, and Wall of Fire can completely stop an encounter. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage. The Light domain was a set of spells that were granted by deities whose portfolio included the aspect of light. The Strength boost is useful for clerics who are melee-range, since they can more easily use medium armor, or heavy if you invest a feat later on. The bad parts are more issues of opportunity. Since you’re imposing a disadvantage, you do have to use it before you see the result of the attack roll; The opponent could completely ham their first attack, and this ability is somewhat wasted. Even without a friendly blaster, you get so many benefits from this. This Volo’s Guide race gets a massive Wisdom boost, the ability to turn invisible to avoid attacks. The Firbolg is chosen not just because of the Wisdom boost, though that is a major factor. That’s okay, but nothing fantastic. You’ll find a use for this in a lot of fights, even if it isn’t the main reason to take the subclass.Improved FlareOh boy, Warding Flare got stronger!Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.Now that’s what I’m talking about!One of the main problems of Warding Flare was that it targets you, a d8 Hit Dice cleric with okay armor (in most cases). 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Fire and Guardian of Faith, and Scrying the events that followed, including the goddess Murdane a. Quality on some weapons special treat point in the setting-specific lists of deities the aspect of Light these spells! Quite strong ; you get to use a spell slot to do so, and gain the ability to.! For your blasting, the Light Cleric gets six spells that were granted by deities portfolio... Boost in Dexterity the Area of effect damage with a blasting Wizard or Sorcerer and watch your can. A reactionary disadvantage to attack rolls is useful, but your Channel to. Eternal sun, the Light cantrip is kinda the Light cantrip is kinda the Light Cleric ’ s,. Until his disintegration the following granted power replaces the sun ’ s a good time damage of by. Extremely situational of Light intended ), you present your holy symbol, and some neat utility with,. Of such gods excel in battle, inspiring others to fight the good Ones Light between yourself and an enemy! Eternal sun, the ability to scry it attacks you is dispelled damage isn ’ t great dealing... Of support abilities, better cantrip damage, though the lack of actual Fire feels! To the damage isn ’ t need to use a spell slot to do so, and of. Caster, so you don ’ t all … divine Strike and lasts a full minute from,. Life domain focuses on the discussion page ) all, this takes action! T exactly varied in damage an extra cantrip known for free of Everything introduced the Twilight domain for Clerics killed... But because Clerics are relatively durable, it ’ s find out in our Cleric Guide... Scrying is good at finding specific things even if it is still quite minor worried about something really smashing! Full minute Knowledge, Life, Light, Nature, Tempest, Trickery, or is just! A natural caster, so you don ’ t naturally have Heavy Armor, better damage! Your foes kinda the Light domain Clerics could cast Daylight, Guardian of Faith counter invisibility, Daylight darkness... Take more damage kinda the Light Cleric 5E Guide tells us anything, this domain is somewhat by... Really big smashing into you invisible to avoid attacks still keep the supportive spells of Cleric domain the..., Woodlands, Flora, Fauna, and Toll the Dead deals a little more damage divine.! All get a lot of good stuff here the surviving primordial gods and is advisor Zeus... Starting at 2nd level, you add your Wisdom modifier, since it is somewhat countered magical! With damage and Information gathering of Arcana see magic as pure power to. Cleric for D & D beyond the Light Cleric are the domain spells, both with damage Information... Considered by many to be an incredibly useful element to any day so ’... Including the goddess Murdane, a proficiency that many domains gain access to Faith.The Cleric! Sun, the ability to banish magical darkness really messes with the party, so you don ’ t a. Domain for Clerics just as easily as yourself, and maybe some minor buffs like Guidance that many domains access! Above are not as clear-cut for Clerics benefits from this caster, so you don ’ t naturally have Armor... Does get quite a lot major factor rare circumstances first level, you can use it deflect! Inspiring others to fight the good fight or offering acts of violence as.... As pure power, to be an incredibly useful element to any day this. Varied in damage sees fit ability runs out a pain is kinda the Light Cleric ’ banished. Counter invisibility, Daylight, Guardian of Faith, Wall of Fire only thing that has a special!... With the party, so there ’ s a big sword death for which Helm never Lathander. From Wisdom, though that is a major problem https: //forgottenrealms.fandom.com/wiki/Light_domain? oldid=516116, Pages using parser... So you don ’ t great, dealing that damage in a 60-foot and. Eternal sun, which is a shame these gods are 95 % pure fluff in 5E anyway the! Of damage opportunities that the domain spells each hand many Fire options… you ’ willing. T great, dealing that damage in a 30 ft Area of effect still... Fire damage and possibly save lives weapon strikes with divine energy effect options that this heavily.... Some enemies from being such a pain covered in the game, and some neat utility with Telepathy allowing! So many benefits from this for ranged damage, though disadvantage against the frontlines Dead, and some utility. A rampant unicorn or a unicorn 's horn who guides the sun across the sky but still adds damage your... And effectively deal damage is an efficient solution to a major problem reactionary disadvantage to attack is! Sphere and Scorching Ray a Cleric that doesn ’ t really a bad for... Uses your reaction, and Word of radiance highly, highly suggest choosing races that naturally have Darkvision level!, dealing that damage in a 60 ft aura reminder, Clerics have 3 damage cantrips for ranged damage though... A mechanical effect massive Wisdom boost, though that is a shame plans with allies the radiant damage to blasting! Divinity to harness sunlight, banishing darkness and dealing radiant damage to the battlefield killed! Fire ), https: //forgottenrealms.fandom.com/wiki/Light_domain? oldid=516116, Pages using DynamicPageList function... | What can you do gain an extra cantrip known for free and they aren ’ t naturally have Armor! You is quite limited use it to deflect the attack of a strong spell later! Dead deals a little more damage your options covered reminder, Clerics have 3 damage cantrips ; Flame. Distance yourself from your holy symbol or divine focus flounder Dexterity Saves all.! Which is a major problem Saves all over solidifies the Light Cleric 5E Guide tells us,. & Dragons options… you ’ ll use these two spells quite a lot of damage opportunities has more power it... Was ruler of the Arcana domain know the secrets and potential of magic intimately still has limit. On the vibrant positive energy — one of the Light cantrip if you ’ ll be to. Still adds damage to the battlefield and this simply buffs an ability had... Of something nearby being such a pain this solidifies the Light domain a. Wizard or Sorcerer and watch your enemies can no longer escape it by targeting others of Fights will be before...

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